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Dan Moore
BigD17
Modelling


Location:
Richmond, United Kingdom

Language(s):
English

Member Since:
June 2006

Last Updated:
1 September 2008

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Captain America
Maya, Photoshop, XSI, ZBrush
January 2008


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This is a personal project that I have wanted to do for a very long time. The base mesh was modelled in XSI and then the detail was sculpted in ZBrush. I also used ZBrush to create the basic textures, afterwards I tweaked them in Photoshop. The final sculpt was rendered from XSI using mental ray.

A turntable can be found at http://youtube.com/watch?v=NLi2qmHZIek
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